Tag Archives: Myst

Video Game. But is it Art?

Only yesterday we posted a linguist’s claim that text-speak is an emerging language. You know, text-speak is that cryptic communication process that most teenagers engage in with their smartphones. Leaving aside the merits of including text-speak in the catalog of around 6,600 formal human languages, one thing is clear — text-speak is not Shakespearean English. So, don’t expect to see a novel written in it win the Nobel Prize for Literature, yet.

Strangely though, the same cannot be said for another recent phenomenon, the video game. Increasingly, some video games are being described in the same language that critics would normally reserve for a contemporary painting on canvas. Yes, welcome to the world of video game as art. If you have ever played the immersive game Myst, or its sequel Riven (the original games came on CDROM), you will see why many classify the beautifully designed and rendered aesthetics as art. MoMA (Museum of Modern Art) in New York thinks so too.

[div class=attrib]From the Guardian:[end-div]

New York’s Museum of Modern Art will be home to something more often associated with pasty teens and bar scenes when it opens an exhibit on video games on Friday.

Tetris, Pac-Man and the Sims are just a few of the classic games that will be housed inside a building that also displays works by Vincent Van Gogh, Claude Monet and Frida Kahlo. And though some may question whether video games are even art, the museum is incorporating the games into its Applied Design installation.

MoMA consulted scholars, digital experts, historians and critics to select games for the gallery based on their aesthetic quality – including the programming language used to create them. MoMA’s senior curator for architecture and design, Paola Antonelli, said the material used to create games is important in the same way the wood used to create a stool is.

With that as the focus, games are presented in their original formats, absent the consoles that often define them. Some will be playable with controllers, and more complex, long-running games like SimCity 2000 are presented as specially designed walkthroughs and demos.

MoMA’s curatorial team tailored controls especially for each of the playable games, including a customized joystick created for the Tetris game.

Some of the older games, which might have fragile or rare cartridges, will be displayed as “interactive emulation”, with a programmer translating the game code to something that will work on a newer computer system.

[div class=attrib]Read the entire article following the jump.[end-div]

[div class=attrib]Image: Myst, Cyan Inc. Courtesy of Cyan, Inc / Wikipedia.[end-div]