Tag Archives: imagination

Practice May Make You Perfect, But Not Creative

Practice will help you improve in a field with well-defined and well-developed tasks, processes and rules. This includes areas like sports and musicianship. Though, keep in mind that it may indeed take some accident of genetics to be really good at one of these disciplines in the first place.

But, don’t expect practice to make you better in all areas of life, particularly in creative endeavors. Creativity stems from original thought not replicable behavior. Scott Kaufman director of the Imagination Institute at the University of Pennsylvania reminds us of this in a recent book review.” The authors of Peak: Secrets from the New Science of Expertise, psychologist Anders Ericsson and journalist Robert Pool, review a swath of research on human learning and skill acquisition and conclude that deliberate, well-structured practice can help anyone master new skills. I think we can all agree with this conclusion.

But like Kaufman I believe that many creative “skills” lie in an area of human endeavor that is firmly beyond the assistance of practice. Most certainly practice will help an artist hone and improve her brushstrokes; but practice alone will not bring forth her masterpiece. So, here is a brief summary of 12 key elements that Kaufman distilled from over 50 years of research studies into creativity:

Excerpts from Creativity Is Much More Than 10,000 Hours of Deliberate Practice by Scott Kaufman:

  1. Creativity is often blind. If only creativity was all about deliberate practice… in reality, it’s impossible for creators to know completely whether their new idea or product will be well received.
  2. Creative people often have messy processes. While expertise is characterized by consistency and reliability, creativity is characterized by many false starts and lots and lots of trial-and-error.
  3. Creators rarely receive helpful feedback. When creators put something novel out into the world, the reactions are typically either acclaim or rejection
  4. The “10-Year Rule” is not a rule. The idea that it takes 10 years to become a world-class expert in any domain is not a rule. [This is the so-called Ericsson rule from his original paper on deliberate practice amongst musicians.]
  5. Talent is relevant to creative accomplishment. If we define talent as simply the rate at which a person acquires expertise, then talent undeniably matters for creativity.
  6. Personality is relevant. Not only does the speed of expertise acquisition matter, but so do a whole host of other traits. People differ from one another in a multitude of ways… At the very least, research has shown that creative people do tend to have a greater inclination toward nonconformity, unconventionality, independence, openness to experience, ego strength, risk taking, and even mild forms of psychopathology.
  7. Genes are relevant. [M]odern behavioral genetics has discovered that virtually every single psychological trait — including the inclination and willingness to practice — is influenced by innate genetic endowment.
  8. Environmental experiences also matter. [R]esearchers have found that many other environmental experiences substantially affect creativity– including socioeconomic origins, and the sociocultural, political, and economic context in which one is raised.
  9. Creative people have broad interests. While the deliberate practice approach tends to focus on highly specialized training… creative experts tend to have broader interests and greater versatility compared to their less creative expert colleagues.
  10. Too much expertise can be detrimental to creative greatness. The deliberate practice approach assumes that performance is a linear function of practice. Some knowledge is good, but too much knowledge can impair flexibility.
  11. Outsiders often have a creative advantage. If creativity were all about deliberate practice, then outsiders who lack the requisite expertise shouldn’t be very creative. But many highly innovative individuals were outsiders to the field in which they contributed. Many marginalized people throughout history — including immigrants — came up with highly creative ideas not in spite of their experiences as an outsider, but because of their experiences as an outsider.
  12. Sometimes the creator needs to create a new path for others to deliberately practice. Creative people are not just good at solving problems, however. They are also good at finding problems.

In my view the most salient of Kaufman’s dozen ingredients for creativity are #11 and #12 — and I can personally attest to their importance: fresh ideas are more likely to come from outsiders; and, creativeness in one domain often stems from experiences in another, unrelated, realm.

Read Kaufman’s enlightening article in full here.

Real Magic

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Literary, social, moral and philanthropic leadership. These are all very admirable qualities. We might strive to embody just one of these in our daily lives. Author J.K. Rowling seems to demonstrate all four. In her new book, Very Good Lives: The Fringe Benefits of Failure and the Importance of Imagination, published in April 2015, she distills advice from her self-effacing but powerful Harvard University commencement speech, delivered in 2008.

A couple of my favorite quotes:

Many prefer not to exercise their imaginations at all. They choose to remain comfortably within the bounds of their own experience, never troubling to wonder how it would feel to have been born other than they are.

Some failure in life is inevitable. It is impossible to live without failing at something, unless you live so cautiously that you might as well not lived at all.

Video: J.K. Rowling Harvard Commencement Speech, 2008. Courtesy of Harvard University.

Yes M’Lady

google-Thunderbirds

Beneath the shell that envelops us as adults lies the child. We all have one inside — that vulnerable being who dreams, plays and improvises. Sadly, our contemporary society does a wonderful job of selectively numbing these traits, usually as soon as we enter school; our work finishes the process by quashing all remnants of our once colorful and unbounded imaginations. OK, I’m exaggerating a little to make my point. But I’m certain this strikes a chord.

Keeping this in mind, it’s awesomely brilliant to see Thunderbirds making a comeback. You may recall the original Thunderbirds TV shows in the mid-sixties. Created by Gerry and Sylvia Anderson, the marionette puppets and their International Rescue science-fiction machines would save us weekly from the forces of evil, destruction and chaos. The child who lurks within me utterly loved this show — everything would come to a halt to make way for this event on saturday mornings. Now I have a chance of reliving it with my kids, and maintaining some degree of childhood wonder in the process. Thunderbirds are go…

From the Guardian:

5, 4, 3, 2, 1 … Thunderbirds are go – but not quite how older viewers will remember. International Rescue has been given a makeover for the modern age, with the Tracy brothers, Brains, Lady Penelope and Parker smarter, fitter and with better gadgets than they ever had when the “supermarionation” show began on ITV half a century ago.

But fans fearful that its return, complete with Hollywood star Rosamund Pike voicing Lady Penelope, will trample all over their childhood memories can rest easy.

Unlike the 2004 live action film which Thunderbirds creator, the late Gerry Anderson, described as the “biggest load of crap I have ever seen in my life”, the new take on the children’s favourite, called Thunderbirds Are Go, remains remarkably true to the spirit of the 50-year-old original.

Gone are the puppet strings – audience research found that younger viewers wanted something more dynamic – but along with computer generated effects are models and miniature sets (“actually rather huge” said executive producer Estelle Hughes) that faithfully recall the original Thunderbirds.

Speaking after the first screening of the new ITV series on Tuesday, executive producer Giles Ridge said: “We felt we should pay tribute to all those elements that made it special but at the same time update it so it’s suitable and compelling for a modern audience.

“The basic DNA of the show – five young brothers on a secret hideaway island with the most fantastic craft you could imagine, helping people around the world who are in trouble, that’s not a bad place to start.”

The theme music is intact, albeit given a 21st century makeover, as is the Tracy Island setting – complete with the avenue of palm trees that makes way for Thunderbird 2 and the swimming pool that slides into the mountain for the launch of Thunderbird 1.

Lady Penelope – as voiced by Pike – still has a cut-glass accent and is entirely unflappable. When she is not saving the world she is visiting Buckingham Palace or attending receptions at 10 Downing Street. There is also a nod – blink and you miss it – to another Anderson puppet series, Stingray.

Graham, who voiced Parker in the original series, returns in the same role. “I think they were checking me out to see if I was still in one piece,” said Graham, now 89, of the meeting when he was first approached to appear in the new series.

“I was absolutely thrilled to repeat the voice and character of Parker. Although I am older my voice hasn’t changed too much over the years.”

He said the voice of Parker had come from a wine waiter who used to work in the royal household, whom Anderson had taken him to see in a pub in Cookham, Berkshire.

“He came over and said, ‘Would you like to see the wine list, sir?’ And Parker was born. Thank you, old mate.”

Brains, as voiced by Fonejacker star Kayvan Novak, now has an Indian accent.

Sylvia Anderson, Anderson’s widow, who co-created the show, will make a guest appearance as Lady Penelope’s “crazy aunt”.

Read the entire story here.

Image courtesy of Google Search.

 

Mr. Magorium’s Real Life Toy Emporium

tim-rowett

We are all children at heart. Unfortunately many of us are taught to suppress or abandon our dreams and creativity as a prerequisite for entering adulthood. However, a few manage to keep the wonder of their inner child alive.

Tim Rowett is one such person; through his toys he brings smiles and re-awakens memories in many of us who have since forgotten how to play and imagine. Though, I would take issue with Wired’s characterization of Mr.Rowett as an “eccentric”. Eccentricity is not a label that I’d apply to a person who remains true to his or her earlier self.

From Wired (UK):

When Wired.co.uk visited Tim Rowett’s flat in Twickenham, nothing had quite prepared us for the cabinet of curiosities we found ourselves walking into. Old suitcases overflowing with toys and knick-knacks were meticulously labelled, dated and stacked on top of one another from room to room, floor to ceiling. Every bookshelf, corner and cupboard had been stripped of whatever its original purpose might have been, and replaced with the task of storing Tim’s 25,000 toys, which he’s been collecting for over 50 years.

For the last five years Tim has been entertaining a vast and varied audience of millions on YouTube, becoming a perhaps surprising viral success. Taking a small selection of his toys each week to and from a studio in Buckinghamshire — which also happens to be an 18th century barn — he’s steadily built up a following of the curious, the charmed and the fanatic.

If you’re a regular user of Reddit, or perhaps occasionally find yourself in “the weird place” on YouTube after one too many clicks through the website’s dubious “related videos” section, then you’ve probably already come across Tim in one form or another. With more than 28 million views and hundreds of thousands of subscribers, he’s certainly no small presence.

You won’t know him as Tim, though. In fact, unless you’ve deliberately gone out of your way, you won’t know very much about Tim at all — he’s a private man, who’s far more interested in entertaining and educating viewers with his endless collection of toys and gadgets, which often have mathematically or scientifically curious fundamental principles, than he is in bothering you with fussy details like his full name.

Greeted with a warm and familiar hello, Tim offered us a cup of tea, a biscuit and and a seat by the fire. “Toys, everywhere, toys.” He said, looking round the room as he sat down. “I see myself as an hourglass. A large part of me is 112, a small part is my physical age and the last part is a 12-year-old boy.”

This unique mix of old and new — both literally and figuratively — certainly displays itself in his videos, of which there are upwards of 500 at rarely no more than 10 minutes in length. The formula is refreshingly simple. Tim sits at a table, demonstrates how a particular toy works, and provides background information to the piece before explaining how the mechanism inside (if it has one) functions — a particular delight for the scientifically-minded collector: “The mechanism is the key thing” he explained, “and some of them are quite remarkable. If a child breaks a toy I often think ‘oh wonderful’ because it means I can get into it.”

The apparently simple facade of the show is slightly deceptive however — Tim works with two ex-BBC producers: Hendrik Ball and George Auckland, who are responsible for editing and filming the videos. Hendrik’s passion for science (fuelled by his BSc at Bristol) ultimately landed him a job as a producer at the BBC, which he kept for 25 years, specialising in science and educational material. Hendrik has his own remarkable history in tech, having written the first website for the BBC that ever accompanied a television programme (called Multimedia Business), back in 1996, making him and George “a little nucleus of knowledge of multimedia in our department at that time”.

With few opportunities presenting themselves at the BBC to expand their newly developed skills in HTML, the two hatched a plan to create a website called Grand Illusions, which would not only sell many of the various toys and gadgets Tim came across in his collection, but would also experiment with video, with Tim as the presenter: “George and I wanted to get some more first-hand experience of running a website which would feed into our BBC work.” Said Hendrik, “so we had this idea, which closely involved a bottle of Rioja — wilder rumours say there were two bottles — and we came up with Grand Illusions. Within about a week we’d finished the website and at one point we were getting more hits than the BBC education website.”

Having only spent two hours with Tim, it’s clear why Hendrik and George were so keen to get him in front of the camera. During our time together, Tim played up to his role as the restless prestidigitator, which has afforded him such great success online — “I’m a child philosopher” he said, as he waved a parallax-inspired business card in front of us.  “You can either explore the world outside, as people do,” he placed a tiny cylindrical metal tube in my hand, “or you can explore the world inside, which is equally meaningful in my mind — there are still dragons and dangers and treasures on the inside as well as the outside world.” He then suggested throwing the cylinder in the air, and it burst into a large magic wand.

This constant conjuring was what initially piqued Hendrik’s interest: “He’s a master at it. Whenever he goes anywhere he’ll have a few toys on him. If there’s ever a lull he’ll produce one and give a quick demonstration and then everyone wants a go but, just as the excitement is peaking, Tim will bring out the next one.”

On one occasion, after a meal, Tim inflated a large balloon outside of a restaurant using a helium cylinder he stores in the boot of his car. He attached a sparkler to the balloon, lit it and then let the balloon float off into the sky. “It was an impressive end to the evening,” says Hendrik.

When we asked Hendrik what he thought the appeal of Tim’s channel was, on which nearly two million people have watched a video on Japanese zip bags and a further million on a spinning gun, he stressed that sometimes his apparent innocence worked in their favour. “Tim produced a toy some while ago, which looked like a revolver but in black rubber. It has a wire coming out of it and there’s a battery at the other end — when you press a button the end of the revolver sort of wiggles,” says Hendrik, who assures us that Tim bought this from a toy shop and has the original packaging to prove it. He also bought a rather large rubbery heart, which kind of throbs when you push a button.

Read the entire story here.

Image: Tim Rowett / Grand Illusions. Courtesy of Wired UK.

Of Monsters And the Man

Neil Gorton must have one of the best jobs in the world. For the last ten years he has brought to life monsters and alien beings for TV series Doctor Who. The iconic British sci-fi show, on air since 1963, is an established part of British popular culture having influenced — and sometimes paired with nightmares — generations of audiences and TV professionals. [Our favorites here at theDiagonal are the perennially clunky but evil Daleks].

From Wired:

The Time Lord, also known as “The Doctor,” has run into a lot of different aliens, monsters and miscellaneous beasties during his five-decade run on the BBC’s Doctor Who. With the show’s 50th anniversary upon us this weekend, WIRED talked to Neill Gorton — director of Millennium FX, which has created prosthetics and makeup for Doctor Who for the last nine years — about what it’s like to make the show’s most memorable monsters (above) appear on-screen.

Although Gorton works with other television series, movies and live events, he said Doctor Who in particular is more than just another job. “There’s no other project we’ve had such a close association with for so long,” he told WIRED. “It can’t help but become part of your life.”

It helps, too, that Gorton was a Who fan long before he started working on the show. “I grew up in Liverpool in the ’70s so I was a long way away from the London-centric film and TV world,” he recalled. “Nearby Blackpool, the Las Vegas of the North, had a permanent Doctor Who exhibition, and on our yearly family day trips to Blackpool I would insist on visiting. I think this was the first time I really started to understand that these things, these creatures and robots and monsters, had to be made by someone. On TV it was magical and far away but here I could see the joins and the seams and paint flaking off. Seeing that they where tangible made them something in my grasp.”

That early love for the show paid off when one of his childhood favorite characters reappeared on the series. “Davros [the cyborg creator of the show’s signature monsters, the Daleks] haunted me as a child,” Gorton said. “I remember seeing him on TV and thinking, ‘Where did they find that creepy old man?’ For years, I thought they found a bald old bloke and painted him brown. I pestered Russell T. [Davies, former Doctor Who showrunner] constantly about when I would get to do Davros.”

When the character did reappear in 2008?s “The Stolen Earth,” Gorton said that his work with actor Julian Bleach was “really personal to me… I sculpted [the prosthetics], molded it, painted and applied the makeup on the shoot every day. It’s the only revival of a classic Doctor Who monster that I’ve not heard a single fan moan about. Everyone just loved it.”

After nine years of working on the show, Gorton said that his team and the show’s producers have “a pretty good understanding” of how to deal with the prosthetic effect demands for the show. “It’s like that scene in Apollo 13 when they dump a box of bits on the table and the Nasa guys have to figure out how to make a CO2 scrubber out of odd objects and trash that happens to be aboard,” he joked. “The team is so clever at at getting the maximum effect out of the minimum resources, we’d be able to rustle up an engine modification that’d get us a round trip to Mars on top of fixing up that life support… The reality is the scripted vision always outstrips the budget by a huge margin.”

Although the showrunner usually plots out the season’s stories before Gorton’s team becomes involved — meaning there’s little chance to impact storyline decisions — that’s not always the case. “Last [season], I mentioned to producer Marcus Wilson that I had a couple of cool nine-foot robot suits that could add value to an episode. And several months later Chris Chibnall delivers ‘Dinosaurs on a Spaceship’ with two nine-foot robots taking featured roles!” he said. “Since then I’ve been turfing all kinds of oddities out of my store rooms and excitedly saying ‘How about this?’”

Read the entire article and see more doctor Who monsters here.

Image: Daleks. Courtesy of Wired / BBC.

Remembering the Future

Memory is a very useful cognitive tool. After all, where would we be if we had no recall of our family, friends, foods, words, tasks and dangers.

But, it turns our that memory may also help us imagine the future — another very important human trait.

[div class=attrib]From the New Scientist:[end-div]

WHEN thinking about the workings of the mind, it is easy to imagine memory as a kind of mental autobiography – the private book of you. To relive the trepidation of your first day at school, say, you simply dust off the cover and turn to the relevant pages. But there is a problem with this idea. Why are the contents of that book so unreliable? It is not simply our tendency to forget key details. We are also prone to “remember” events that never actually took place, almost as if a chapter from another book has somehow slipped into our autobiography. Such flaws are puzzling if you believe that the purpose of memory is to record your past – but they begin to make sense if it is for something else entirely.

That is exactly what memory researchers are now starting to realise. They believe that human memory didn’t evolve so that we could remember but to allow us to imagine what might be. This idea began with the work of Endel Tulving, now at the Rotman Research Institute in Toronto, Canada, who discovered a person with amnesia who could remember facts but not episodic memories relating to past events in his life. Crucially, whenever Tulving asked him about his plans for that evening, the next day or the summer, his mind went blank – leading Tulving to suspect that foresight was the flipside of episodic memory.

Subsequent brain scans supported the idea, suggesting that every time we think about a possible future, we tear up the pages of our autobiographies and stitch together the fragments into a montage that represents the new scenario. This process is the key to foresight and ingenuity, but it comes at the cost of accuracy, as our recollections become frayed and shuffled along the way. “It’s not surprising that we confuse memories and imagination, considering that they share so many processes,” says Daniel Schacter, a psychologist at Harvard University.

Over the next 10 pages, we will show how this theory has brought about a revolution in our understanding of memory. Given the many survival benefits of being able to imagine the future, for instance, it is not surprising that other creatures show a rudimentary ability to think in this way (“Do animals ever forget?”). Memory’s role in planning and problem solving, meanwhile, suggests that problems accessing the past may lie behind mental illnesses like depression and post-traumatic stress disorder, offering a new approach to treating these conditions (“Boosting your mental fortress”). Equally, a growing understanding of our sense of self can explain why we are so selective in the events that we weave into our life story – again showing definite parallels with the way we imagine the future (“How the brain spins your life story”). The work might even suggest some dieting tips (“Lost in the here and now”).

[div class=attrib]Read the entire article after the jump.[end-div]

[div class=attrib]Image: The Persistence of Memory, 1931. Salvador Dalí. Courtesy of Salvador Dalí, Gala-Salvador Dalí Foundation/Artists Rights Society.[end-div]