Tag Archives: online

Psychic Quanta From the New Age Wisdom Generator

Over the last couple of years I’ve been compiling a list of my favorite online generators. You know. Enter a key word here or click a button there and the service will return some deeply meaningful and usually darkly funny computer-generated content — sans human intervention.

Check-out my recent Fave-Five list if you’re respectively weary of billionaire plutocrats, self-aggrandizing start-ups, politicians, unfathomable science and ivory tower academics:

Now, I have the profound pleasure to add another to my list:

This latest one delivers some profound transcendental literary waveforms worthy of any New Age mystic. A sample of its recent teachings:

We grow, we exist, we are reborn. Energy is the nature of inseparability, and of us. Soon there will be an unveiling of life-force the likes of which the infinite has never seen. We are in the midst of a psychic ennobling of intuition that will align us with the quantum soup itself. Our conversations with other beings have led to an unveiling of pseudo-unlimited consciousness. Humankind has nothing to lose. Sharing is the driver of consciousness. Nothing is impossible. The planet is electrified with vibrations.

Hate Crimes and the Google Correlation

Google-search-hate-speechIt had never occurred to me, but it makes perfect sense: there’s a direct correlation between Muslim hates crimes and Muslim hate searches on Google. For that matter, there is probably a correlation between other types of hate speech and hate crimes — women, gays, lesbians, bosses, blacks, whites, bad drivers, religion X. But it is certainly the case that Muslims and the Islamic religion are taking the current brunt both online and in the real world.

Clearly, we have a long way to go in learning that entire populations are not to blame for the criminal acts of a few. However, back to the correlations.

Mining of Google search data shows indisputable relationships. As the researchers point out, “When Islamophobic searches are at their highest levels, such as during the controversy over the ‘ground zero mosque’ in 2010 or around the anniversary of 9/11, hate crimes tend to be at their highest levels, too.” Interestingly enough there are currently just over 50 daily searches for “I hate my boss” in the US. In November there were 120 searches per day for “I hate Muslims”.

So, here’s an idea. Let’s get Google to replace the “I’m Feeling Lucky” button on the search page (who uses that anyway) with “I’m Feeling Hateful”. This would make the search more productive for those needing to vent their hatred.

More from NYT:

HOURS after the massacre in San Bernardino, Calif., on Dec. 2, and minutes after the media first reported that at least one of the shooters had a Muslim-sounding name, a disturbing number of Californians had decided what they wanted to do with Muslims: kill them.

The top Google search in California with the word “Muslims” in it was “kill Muslims.” And the rest of America searched for the phrase “kill Muslims” with about the same frequency that they searched for “martini recipe,” “migraine symptoms” and “Cowboys roster.”

People often have vicious thoughts. Sometimes they share them on Google. Do these thoughts matter?

Yes. Using weekly data from 2004 to 2013, we found a direct correlation between anti-Muslim searches and anti-Muslim hate crimes.

We measured Islamophobic sentiment by using common Google searches that imply hateful attitudes toward Muslims. A search for “are all Muslims terrorists?” for example leaves little to the imagination about what the searcher really thinks. Searches for “I hate Muslims” are even clearer.

When Islamophobic searches are at their highest levels, such as during the controversy over the “ground zero mosque” in 2010 or around the anniversary of 9/11, hate crimes tend to be at their highest levels, too.

In 2014, according to the F.B.I., anti-Muslim hate crimes represented 16.3 percent of the total of 1,092 reported offenses. Anti-Semitism still led the way as a motive for hate crimes, at 58.2 percent.

Hate crimes may seem chaotic and unpredictable, a consequence of random neurons that happen to fire in the brains of a few angry young men. But we can explain some of the rise and fall of anti-Muslim hate crimes just based on what people are Googling about Muslims.

The frightening thing is this: If our model is right, Islamophobia and thus anti-Muslim hate crimes are currently higher than at any time since the immediate aftermath of the Sept. 11 attacks. Although it will take awhile for the F.B.I. to collect and analyze the data before we know whether anti-Muslim hate crimes are in fact rising spectacularly now, Islamophobic searches in the United States were 10 times higher the week after the Paris attacks than the week before. They have been elevated since then and rose again after the San Bernardino attack.

According to our model, when all the data is analyzed by the F.B.I., there will have been more than 200 anti-Muslim attacks in 2015, making it the worst year since 2001.

How can these Google searches track Islamophobia so well? Who searches for “I hate Muslims” anyway?

We often think of Google as a source from which we seek information directly, on topics like the weather, who won last night’s game or how to make apple pie. But sometimes we type our uncensored thoughts into Google, without much hope that Google will be able to help us. The search window can serve as a kind of confessional.

There are thousands of searches every year, for example, for “I hate my boss,” “people are annoying” and “I am drunk.” Google searches expressing moods, rather than looking for information, represent a tiny sample of everyone who is actually thinking those thoughts.

There are about 1,600 searches for “I hate my boss” every month in the United States. In a survey of American workers, half of the respondents said that they had left a job because they hated their boss; there are about 150 million workers in America.

In November, there were about 3,600 searches in the United States for “I hate Muslims” and about 2,400 for “kill Muslims.” We suspect these Islamophobic searches represent a similarly tiny fraction of those who had the same thoughts but didn’t drop them into Google.

“If someone is willing to say ‘I hate them’ or ‘they disgust me,’ we know that those emotions are as good a predictor of behavior as actual intent,” said Susan Fiske, a social psychologist at Princeton, pointing to 50 years of psychology research on anti-black bias. “If people are making expressive searches about Muslims, it’s likely to be tied to anti-Muslim hate crime.”

Google searches seem to suffer from selection bias: Instead of asking a random sample of Americans how they feel, you just get information from those who are motivated to search. But this restriction may actually help search data predict hate crimes.

Read more here.

Image courtesy of Google Search.

 

Jon Ronson Versus His Spambot Infomorph Imposter

[tube]mPUjvP-4Xaw[/tube]

While this may sound like a 1980’s monster flick, it’s rather more serious.

Author, journalist, filmmaker Jon Ronson weaves a fun but sinister tale of the theft of his own identity. The protagonists: a researcher in technology and cyberculture, a so-called “creative technologist” and a university lecturer in English and American literature. Not your typical collection of “identity thieves”, trolls, revenge pornographers, and online shamers. But an unnerving, predatory trio nevertheless.

From the Guardian:

In early January 2012, I noticed that another Jon Ronson had started posting on Twitter. His photograph was a photograph of my face. His Twitter name was @jon_ronson. His most recent tweet read: “Going home. Gotta get the recipe for a huge plate of guarana and mussel in a bap with mayonnaise 😀 #yummy.”

“Who are you?” I tweeted him.

“Watching #Seinfeld. I would love a big plate of celeriac, grouper and sour cream kebab with lemongrass #foodie,” he tweeted. I didn’t know what to do.

The next morning, I checked @jon_ronson’s timeline before I checked my own. In the night he had tweeted, “I’m dreaming something about #time and #cock.” He had 20 followers.

I did some digging. A young academic from Warwick University called Luke Robert Mason had a few weeks earlier posted a comment on the Guardian site. It was in response to a short video I had made about spambots. “We’ve built Jon his very own infomorph,” he wrote. “You can follow him on Twitter here: @jon_ronson.”

I tweeted him: “Hi!! Will you take down your spambot please?”

Ten minutes passed. Then he replied, “We prefer the term infomorph.”

“But it’s taken my identity,” I wrote.

“The infomorph isn’t taking your identity,” he wrote back. “It is repurposing social media data into an infomorphic aesthetic.”

I felt a tightness in my chest.

“#woohoo damn, I’m in the mood for a tidy plate of onion grill with crusty bread. #foodie,” @jon_ronson tweeted.

I was at war with a robot version of myself.

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A month passed. @jon_ronson was tweeting 20 times a day about its whirlwind of social engagements, its “soirées” and wide circle of friends. The spambot left me feeling powerless and sullied.

I tweeted Luke Robert Mason. If he was adamant that he wouldn’t take down his spambot, perhaps we could at least meet? I could film the encounter and put it on YouTube. He agreed.

I rented a room in central London. He arrived with two other men – the team behind the spambot. All three were academics. Luke was the youngest, handsome, in his 20s, a “researcher in technology and cyberculture and director of the Virtual Futures conference”. David Bausola was a “creative technologist” and the CEO of the digital agency Philter Phactory. Dan O’Hara had a shaved head and a clenched jaw. He was in his late 30s, a lecturer in English and American literature at the University of Cologne.

I spelled out my grievances. “Academics,” I began, “don’t swoop into a person’s life uninvited and use him for some kind of academic exercise, and when I ask you to take it down you’re, ‘Oh, it’s not a spambot, it’s an infomorph.’”

Dan nodded. He leaned forward. “There must be lots of Jon Ronsons out there?” he began. “People with your name? Yes?”

I looked suspiciously at him. “I’m sure there are people with my name,” I replied, carefully.

“I’ve got the same problem,” Dan said with a smile. “There’s another academic out there with my name.”

“You don’t have exactly the same problem as me,” I said, “because my exact problem is that three strangers have stolen my identity and have created a robot version of me and are refusing to take it down.”

Dan let out a long-suffering sigh. “You’re saying, ‘There is only one Jon Ronson’,” he said. “You’re proposing yourself as the real McCoy, as it were, and you want to maintain that integrity and authenticity. Yes?”

I stared at him.

“We’re not quite persuaded by that,” he continued. “We think there’s already a layer of artifice and it’s your online personality – the brand Jon Ronson – you’re trying to protect. Yeah?”

“No, it’s just me tweeting,” I yelled.

“The internet is not the real world,” said Dan.

“I write my tweets,” I replied. “And I press send. So it’s me on Twitter.” We glared at each other. “That’s not academic,” I said. “That’s not postmodern. That’s the fact of it. It’s a misrepresentation of me.”

“You’d like it to be more like you?” Dan said.

“I’d like it to not exist,” I said.

“I find that quite aggressive,” he said. “You’d like to kill these algorithms? You must feel threatened in some way.” He gave me a concerned look. “We don’t go around generally trying to kill things we find annoying.”

“You’re a troll!” I yelled.

I dreaded uploading the footage to YouTube, because I’d been so screechy. I steeled myself for mocking comments and posted it. I left it 10 minutes. Then, with apprehension, I had a look.

“This is identity theft,” read the first comment I saw. “They should respect Jon’s personal liberty.”

Read the entire story here.

Video: JON VS JON Part 2 | Escape and Control. Courtesy of Jon Ronson.

A Case for Slow Reading

With 24/7 infotainment available to us through any device, anywhere it is more than likely that these immense torrents of competing words, images and sounds will have an effect on our reading. This is particularly evident online where consumers of information are increasingly scanning and skimming — touching only the bare surface of an article — before clicking a link and moving elsewhere (and so on) across the digital ocean. The fragmentation of this experience is actually rewiring our brains, and as some researchers suggest, perhaps not for the best.

From the Washington Post.

Claire Handscombe has a commitment problem online. Like a lot of Web surfers, she clicks on links posted on social networks, reads a few sentences, looks for exciting words, and then grows restless, scampering off to the next page she probably won’t commit to.

“I give it a few seconds — not even minutes — and then I’m moving again,” says Handscombe, a 35-year-old graduate student in creative writing at American University.

But it’s not just online anymore. She finds herself behaving the same way with a novel.

“It’s like your eyes are passing over the words but you’re not taking in what they say,” she confessed. “When I realize what’s happening, I have to go back and read again and again.”

To cognitive neuroscientists, Handscombe’s experience is the subject of great fascination and growing alarm. Humans, they warn, seem to be developing digital brains with new circuits for skimming through the torrent of information online. This alternative way of reading is competing with traditional deep reading circuitry developed over several millennia.

“I worry that the superficial way we read during the day is affecting us when we have to read with more in-depth processing,” said Maryanne Wolf, a Tufts University cognitive neuroscientist and the author of “Proust and the Squid: The Story and Science of the Reading Brain.”

If the rise of nonstop cable TV news gave the world a culture of sound bites, the Internet, Wolf said, is bringing about an eye byte culture. Time spent online — on desktop and mobile devices — was expected to top five hours per day in 2013 for U.S. adults, according to eMarketer, which tracks digital behavior. That’s up from three hours in 2010.

Word lovers and scientists have called for a “slow reading” movement, taking a branding cue from the “slow food” movement. They are battling not just cursory sentence galloping but the constant social network and e-mail temptations that lurk on our gadgets — the bings and dings that interrupt “Call me Ishmael.”

Researchers are working to get a clearer sense of the differences between online and print reading — comprehension, for starters, seems better with paper — and are grappling with what these differences could mean not only for enjoying the latest Pat Conroy novel but for understanding difficult material at work and school. There is concern that young children’s affinity and often mastery of their parents’ devices could stunt the development of deep reading skills.

The brain is the innocent bystander in this new world. It just reflects how we live.

“The brain is plastic its whole life span,” Wolf said. “The brain is constantly adapting.”

Wolf, one of the world’s foremost experts on the study of reading, was startled last year to discover her brain was apparently adapting, too. After a day of scrolling through the Web and hundreds of e-mails, she sat down one evening to read Hermann Hesse’s “The Glass Bead Game.”

“I’m not kidding: I couldn’t do it,” she said. “It was torture getting through the first page. I couldn’t force myself to slow down so that I wasn’t skimming, picking out key words, organizing my eye movements to generate the most information at the highest speed. I was so disgusted with myself.”

Adapting to read

The brain was not designed for reading. There are no genes for reading like there are for language or vision. But spurred by the emergence of Egyptian hieroglyphics, the Phoenician alphabet, Chinese paper and, finally, the Gutenberg press, the brain has adapted to read.

Before the Internet, the brain read mostly in linear ways — one page led to the next page, and so on. Sure, there might be pictures mixed in with the text, but there didn’t tend to be many distractions. Reading in print even gave us a remarkable ability to remember where key information was in a book simply by the layout, researchers said. We’d know a protagonist died on the page with the two long paragraphs after the page with all that dialogue.

The Internet is different. With so much information, hyperlinked text, videos alongside words and interactivity everywhere, our brains form shortcuts to deal with it all — scanning, searching for key words, scrolling up and down quickly. This is nonlinear reading, and it has been documented in academic studies. Some researchers believe that for many people, this style of reading is beginning to invade when dealing with other mediums as well.

“We’re spending so much time touching, pushing, linking, scroll­ing and jumping through text that when we sit down with a novel, your daily habits of jumping, clicking, linking is just ingrained in you,” said Andrew Dillon, a University of Texas professor who studies reading. “We’re in this new era of information behavior, and we’re beginning to see the consequences of that.”

Brandon Ambrose, a 31-year-old Navy financial analyst who lives in Alexandria, knows of those consequences.

His book club recently read “The Interestings,” a best-seller by Meg Wolitzer. When the club met, he realized he had missed a number of the book’s key plot points. It hit him that he had been scanning for information about one particular aspect of the book, just as he might scan for one particular fact on his computer screen, where he spends much of his day.

“When you try to read a novel,” he said, “it’s almost like we’re not built to read them anymore, as bad as that sounds.”

Ramesh Kurup noticed something even more troubling. Working his way recently through a number of classic authors — George Eliot, Marcel Proust, that crowd — Kurup, 47, discovered that he was having trouble reading long sentences with multiple, winding clauses full of background information. Online sentences tend to be shorter, and the ones containing complicated information tend to link to helpful background material.

“In a book, there are no graphics or links to keep you on track,” Kurup said.

It’s easier to follow links, he thinks, than to keep track of so many clauses in page after page of long paragraphs.

 

Read the entire article here (but don’t click anywhere else).

Mining Minecraft

minecraft-example

If you have a child under the age of 13 it’s likely that you’ve heard of, seen or even used Minecraft. More than just a typical online game, Minecraft is a playground for aspiring architects — despite the Creepers. Minecraft began in 2011 with a simple premise — place and remove blocks to fend of unwanted marauders. Now it has become a blank canvas for young minds to design and collaborate on building fantastical structures. My own twin 11 year-olds have designed their dream homes complete with basement stables, glass stairways roof-top pool.

From the Guardian:

I couldn’t pinpoint exactly when I became aware of my eight-year-old son’s fixation with Minecraft. I only know that the odd reference to zombies and pickaxes burgeoned until it was an omnipresent force in our household, the dominant topic of conversation and, most bafflingly, a game he found so gripping that he didn’t just want to play it, he wanted to watch YouTube videos of others playing it too.

This was clearly more than any old computer game – for Otis and, judging by discussion at the school gates, his friends too. I felt as if he’d joined a cult, albeit a reasonably benign one, though as someone who last played a computer game when Jet Set Willy was the height of technological wizardry, I hardly felt in a position to judge.

Minecraft, I realised, was something I knew nothing about. It was time to become acquainted. I announced my intention to give myself a crash course in the game to Otis one evening, interrupting his search for Obsidian to build a portal to the Nether dimension. As you do. “Why would you want to play Minecraft?” he asked, as if I’d confided that I was taking up a career in trapeze-artistry.

For anyone as mystified about it as I was, Minecraft is now one of the world’s biggest computer games, a global phenomenon that’s totted up 14,403,011 purchases as I write; 19,270 in the past 24 hours – live statistics they update on their website, as if it were Children in Need night.

Trying to define the objective of the game isn’t easy. When I ask Otis, he shrugs. “I’m not sure there is one. But that’s what’s brilliant. You can do anything you like.”

This doesn’t seem like much of an insight, though to be fair, the developers themselves, Mojang, define it succinctly as, “a game about breaking and placing blocks”. This sounds delightfully simple, an impression echoed by its graphics. In sharp contrast to the rich, more cinematic style of other games, this is unapologetically old school, the sort of computer game of the future that Marty McFly would have played.

In this case, looks are deceptive. “The pixelated style might appear simple but it masks a huge amount of depth and complexity,” explains Alex Wiltshire, former editor of Edge magazine and author of forthcoming Minecraft guide, Block-o-pedia. “Its complex nature doesn’t lie in detailed art assets, but in how each element of the game interrelates.”

It’s this that gives players the potential to produce elaborate constructions on a lavish scale; fans have made everything from 1:1 scale re-creations of the Lord of the Rings’ Mines of Moria, to models of entire cities.

I’m a long way from that. “Don’t worry, Mum – when I first went on it when I was six, I had no idea what I was doing,” Otis reassures, shaking his head at the thought of those naive days, way back when.

Otis’s device of choice is his iPod, ideal for on-the-move sessions, though this once caused him serious grief after being caught on it under his duvet after lights out. I take one look at the lightning speed with which his fingers move and decide to download it on to my MacBook instead. The introduction of an additional version of the game into our household is greeted very much like Walter Raleigh’s return from the New World.

We open up the game and he tells me that I am “Steve”, the default player, and that we get a choice of modes in which to play: creative or survival. He suggests I start with the former on the basis that this is the best place for those who aren’t very good at it.

In creative mode, you are dropped into a newly generated world (an island in our case) and gifted a raft of resources – everything from coal and lapis lazuli to cake and beds.

At the risk of sounding like a dunce, it isn’t at all obvious what I’m supposed to do. So instead of springing into action, I’m left standing, looking around lamely as if I’m on the edge of a dance floor waiting for someone to come and put me out of my misery. Despite knowing that the major skill required in this game is building, before Otis intervenes, the most I can accomplish is to dig a few holes.

“When it first came out everyone was confused as the developer gave little or no guidance,” says Wiltshire. “It didn’t specifically say you had to cut down a tree to get some wood, whereas games that are produced by big companies give instructions – the last thing they want is for people not to understand how to play. With Minecraft, which had an indie developer, the player had to work things out for themselves. It was quite a tonic.”

He believes that this is why a game not specifically designed for children has become so popular with them. “Because you learn so much when you’re young, kids are used to the idea of a world they don’t fully understand, so they’re comfortable with having to find things out for themselves.”

For the moment, I’m happy to take instruction from my son, who begins his demonstration by creating a rollercoaster – an obvious priority when you’ve just landed on a desert island. He quickly installs its tracks, weaving them through trees and into the sea, before sending Steve for a ride. He asks me if I feel ready to have a go. I feel as if I’m on a nursing home word processing course.

Familiarising yourself takes a little time but once you get going – and have worked out the controls – being able to run, fly, swim and build is undeniably absorbing. I also finally manage to construct something, a slightly disappointing shipping container-type affair that explodes Wiltshire’s assertion that it’s “virtually impossible to build something that looks terrible in Minecraft”. Still, I’m enjoying it, I can’t deny it. Aged eight, I’d have loved it every bit as much as my son does.

The more I play it, the more I also start to understand why this game is been championed for its educational possibilities, with some schools in the US using it as a tool to teach maths and science.

Dr Helen O’Connor, who runs UK-based Childchology – which provides children and their families with support for common psychological problems via the internet – said: “Minecraft offers some strong positives for children. It works on a cognitive level in that it involves problem solving, imagination, memory, creativity and logical sequencing. There is a good educational element to the game, and it also requires some number crunching.

“Unlike lots of other games, there is little violence, with the exception of fighting off a few zombies and creepers. This is perhaps one of the reasons why it is fairly gender neutral and girls enjoy playing it as well as boys.”

The next part of Otis’s demonstration involves switching to survival mode. He explains: “You’ve got to find the resources yourself here. You’re not just given them. Oh and there are villains too. Zombie pigmen and that kind of thing.”

It’s clear that life in survival mode is a significantly hairier prospect than in creative, particularly when Otis changes the difficulty setting to its highest notch. He says he doesn’t do this often because, after spending three weeks creating a house from wood and cobblestones, zombies nearly trashed the place. I make a mental note to remind him of this conversation next time he has a sleepover.

One of the things that’s so appealing about Minecraft is that there is no obvious start and end; it’s a game of infinite possibilities, which is presumably why it’s often compared to Lego. Yet, the addictive nature of the game is clearly vexing many parents: internet talkboards are awash with people seeking advice on how to prize their children away from it.

Read the entire story here.

Image courtesy of Minecraft.

FOMO Reshaping You and Your Network

Fear of missing out (FOMO) and other negative feelings are greatly disproportional to good ones in online social networks. The phenomenon is widespread and well-documented. Compound this with the observation — though unintuitive — that your online friends will have more friends and be more successful than you, and you have a recipe for a growing, deep-seated inferiority complex. Add to this other behavioral characteristics that are peculiar or exaggerated in online social networks and you have a more fundamental recipe — one that threatens the very fabric of the network itself. Just consider how online trolling, status lurking, persona-curation, passive monitoring, stalking and deferred (dis-)liking are re-fashioning our behaviors and the networks themselves.

From ars technica:

I found out my new college e-mail address in 2005 from a letter in the mail. Right after opening the envelope, I went straight to the computer. I was part of a LiveJournal group made of incoming students, and we had all been eagerly awaiting our college e-mail addresses, which had a use above and beyond corresponding with professors or student housing: back then, they were required tokens for entry to the fabled thefacebook.com.

That was nine years ago, and Facebook has now been in existence for 10. But even in those early days, Facebook’s cultural impact can’t be overstated. A search for “Facebook” on Google Scholar alone now produces 1.2 million results from 2006 on; “Physics” only returns 456,000.

But in terms of presence, Facebook is flopping around a bit now. The ever-important “teens” despise it, and it’s not the runaway success, happy addiction, or awe-inspiring source of information it once was. We’ve curated our identities so hard and had enough experiences with unforeseen online conflict that Facebook can now feel more isolating than absorbing. But what we are dissatisfied with is what Facebook has been, not what it is becoming.

Even if the grand sociological experiment that was Facebook is now running a little dry, the company knows this—which is why it’s transforming Facebook into a completely different entity. And the cause of all this built-up disarray that’s pushing change? It’s us. To prove it, let’s consider the social constructs and weirdnesses Facebook gave rise to, how they ultimately undermined the site, and how these ideas are shaping Facebook into the company it is now and will become.

Cue that Randy Newman song

Facebook arrived late to the concept of online friending, long after researchers started wondering about the structure of these social networks. What Facebook did for friending, especially reciprocal friending, was write it so large that it became a common concern. How many friends you had, who did and did not friend you back, and who should friend each other first all became things that normal people worried about.

Once Facebook opened beyond colleges, it became such a one-to-one representation of an actual social network that scientists started to study it. They applied social theories like those of weak ties or identity creation to see how they played out sans, or in supplement to, face-to-face interactions.

In a 2007 study, when Facebook was still largely campus-bound, a group of researchers said that Facebook “appears to play an important role in the process by which students form and maintain social capital.” They were using it to keep in touch with old friends and “to maintain or intensify relationships characterized by some form of offline connection.”

This sounds mundane now, since Facebook is so integrated into much of our lives. Seeing former roommates or childhood friends posting updates to Facebook feels as commonplace as literally seeing them nearly every day back when we were still roommates at 20 or friends at eight.

But the ability to keep tabs on someone without having to be proactive about it—no writing an e-mail, making a phone call, etc.—became the unique selling factor of Facebook. Per the 2007 study above, Facebook became a rich opportunity for “convert[ing] latent ties into weak ties,” connections that are valuable because they are with people who are sufficiently distant socially to bring in new information and opportunities.

Some romantic pixels have been spilled about the way no one is ever lost to anyone anymore; most people, including ex-lovers, estranged family members, or missed connections are only a Wi-Fi signal away.

“Modern technology has made our worlds smaller, but perhaps it also has diminished life’s mysteries, and with them, some sense of romance,” writes David Vecsey in The New York Times. Vecsey cites a time when he tracked down a former lover “across two countries and an ocean,” something he would not have done in the absence of passive social media monitoring. “It was only in her total absence, in a total vacuum away from her, that I was able to appreciate the depth of love I felt.”

The art of the Facebook-stalk

While plenty of studies have been conducted on the productive uses of Facebook—forming or maintaining weak ties, supplementing close relationships, or fostering new, casual ones—there are plenty that also touch on the site as a means for passive monitoring. Whether it was someone we’d never met, a new acquaintance, or an unrequited infatuation, Facebook eventually had enough breadth that you could call up virtually anyone’s profile, if only to see how fat they’ve gotten.

One study referred to this process as “social investigation.” We developed particular behaviors to avoid creating suspicion: do not “like” anything by the object of a stalking session, or if we do like it, don’t “like” too quickly; be careful not to type a name we want to search into the status field by accident; set an object of monitoring as a “close friend,” even if they aren’t, so their updates show up without fail; friend their friends; surreptitiously visit profile pages multiple times a day in case we missed anything.

This passive monitoring is one of the more utilitarian uses of Facebook. It’s also one of the most addictive. The (fictionalized) movie The Social Network closes with Facebook’s founder, Mark Zuckerberg, gazing at the Facebook profile of a high-school crush. Facebook did away with the necessity of keeping tabs on anyone. You simply had all of the tabs, all of the time, with the most recent information whenever you wanted to look at them.

The book Digital Discourse cites a classic example of the Facebook stalk in an IM conversation between two teenagers:

“I just saw what Tanya Eisner wrote on your Facebook wall. Go to her house,” one says.
“Woah, didn’t even see that til right now,” replies the other.
“Haha it looks like I stalk you… which I do,” says the first.
“I stalk u too its ok,” comforts the second.

But even innocent, casual information recon in the form of a Facebook stalk can rub us the wrong way. Any instance of a Facebook interaction that ends with an unexpected third body’s involvement can taint the rest of users’ Facebook behavior, making us feel watched.

Digital Discourse states that “when people feel themselves to be the objects of stalking, creeping, or lurking by third parties, they express annoyance or even moral outrage.” It cites an example of another teenager who gets a wall post from a person she barely knows, and it explains something she wrote about in a status update. “Don’t stalk my status,” she writes in mocking command to another friend, as if talking to the interloper.

You are who you choose to be

“The advent of the Internet has changed the traditional conditions of identity production,” reads a study from 2008 on how people presented themselves on Facebook. People had been curating their presences online for a long time before Facebook, but the fact that Facebook required real names and, for a long time after its inception, association with an educational institution made researchers wonder if it would make people hew a little closer to reality.

But beyond the bounds of being tied to a real name, users still projected an idealized self to others; a type of “possible self,” or many possible selves, depending on their sharing settings. Rather than try to describe themselves to others, users projected a sort of aspirational identity.

People were more likely to associate themselves with cultural touchstones, like movies, books, or music, than really identify themselves. You might not say you like rock music, but you might write Led Zeppelin as one of your favorite bands, and everyone else can infer your taste in music as well as general taste and coolness from there.

These identity proxies also became vectors for seeking approval. “The appeal is as much to the likeability of my crowd, the desirability of my boyfriend, or the magic of my music as it is to the personal qualities of the Facebook users themselves,” said the study. The authors also noted that, for instance, users tended to post photos of themselves mostly in groups in social situations. Even the profile photos, which would ostensibly have a single subject, were socially styled.

As the study concluded, “identity is not an individual characteristic; it is not an expression of something innate in a person, it is rather a social product, the outcome of a given social environment and hence performed differently in varying contexts.” Because Facebook was so susceptible to this “performance,” so easily controlled and curated, it quickly became less about real people and more about highlight reels.

We came to Facebook to see other real people, but everyone, even casual users, saw it could be gamed for personal benefit. Inflicting our groomed identities on each other soon became its own problem.

Fear of missing out

A long-time problem of social networks has been that the bad feelings they can generate are greatly disproportional to good ones.

In strict terms of self-motivation, posting something and getting a good reception feels good. But most of Facebook use is watching other people post about their own accomplishments and good times. For a social network of 300 friends with an even distribution of auspicious life events, you are seeing 300 times as many good things happen to others as happen to you (of course, everyone has the same amount of good luck, but in bulk for the consumer, it doesn’t feel that way). If you were happy before looking at Facebook, or even after posting your own good news, you’re not now.

The feelings of inadequacy did start to drive people back to Facebook. Even in the middle of our own vacations, celebration dinners, or weddings, we might check Facebook during or after to compare notes and see if we really had the best time possible.

That feeling became known as FOMO, “fear of missing out.” As Jenna Wortham wrote in The New York Times, “When we scroll through pictures and status updates, the worry that tugs at the corners of our minds is set off by the fear of regret… we become afraid that we’ve made the wrong decision about how to spend our time.”

Even if you had your own great stuff to tell Facebook about, someone out there is always doing better. And Facebook won’t let you forget. The brewing feeling of inferiority means users don’t post about stuff that might be too lame. They might start to self-censor, and then the bar for what is worth the “risk” of posting rises higher and higher. As people stop posting, there is less to see, less reason to come back and interact, like, or comment on other people’s material. Ultimately, people, in turn, have less reason to post.

Read the entire article here.

Zynga: Out to Pasture or Buying the Farm?

FarmVille_logoBy one measure, Zynga’s FarmVille on Facebook (and MSN) is extremely successful. The measure being dedicated and addicted players numbering in the millions each day. By another measure, Zynga isn’t faring very well at all, and that’s making money. Despite a valuation of over $3 billion, the company is struggling to find a way to convert virtual game currency into real dollar spend.

How the internet ecosystem manages to reward the lack of real and sustainable value creation is astonishing to those on the outside — but good for those on the inside. Would that all companies could bask in the glory of venture capital and IPO bubbles on such flimsy financial foundations. Quack!

Zynga has been on company deathwatch for a while. Read on to see some of its peers that seem to be on life-support

From ars technica:

HTC

To say that 2013 was a bad year for Taiwanese handset maker HTC is probably something of an understatement. The year was capped off by the indictment of six HTC employees on a variety of charges such as taking kickbacks, falsifying expenses, and leaking company trade secrets—including elements of HTC’s new interface for Android phones. Thomas Chien, the former vice president of design for HTC, was reportedly taking the information to a group in Beijing that was planning to form a new company, according to The Wall Street Journal.

On top of that, despite positive reviews for its flagship HTC One line, the company has been struggling to sell the phone. Blame it on bad marketing, bad execution, or just bad management, but HTC has been beaten down badly by Samsung.

The investigation of Chien started in August, but it was hardly the worst news HTC had last year as the company’s executive ranks thinned and losses mounted. There was reshuffling of deck chairs at the top of the company as CEO Peter Chou handed off chunks of his operational duties to co-founder and chairwoman Cher Wang—giving her control over marketing, sales, and the company’s supply chain in the wake of a parts shortage that hampered the launch of the HTC One. The Wall Street Journal reported that HTC couldn’t get camera parts for the One because suppliers believed “it is no longer a tier one customer,” according to an unnamed executive.

That’s a pretty dramatic fall from HTC’s peak, when the company vaulted from contract manufacturer to major mobile player. Way back in the heady days of 2011, HTC was second only to Apple in US cell phone market share, and it held 9.3 percent of the global market. Now it’s in fourth place in the US, with just 6.7 percent market share based on comScore numbers—behind Google’s Motorola and just ahead of LG Electronics by a hair. Its sales in the last quarter of 2013 were down by 40 percent from last year, and revenues for 2013 were down by 28.6 percent from 2012. With a patent infringement suit from Nokia over chips in the HTC One and One Mini still hanging over its head in the United Kingdom, the company could face a ban on selling some of its phones there.

Executives insist that HTC won’t be sold, especially to a Chinese buyer—the politics of such a deal being toxic to a Taiwanese company. But ironically, the Chinese market is perhaps HTC’s best hope in the long term—the company does more than a third of its business there. The company’s best bet may be going back to manufacturing phones with someone else’s name on the faceplate and leaving the marketing to someone else.

AMD

Advanced Micro Devices is still on deathwatch. Yes, AMD reported a quarterly profit of $48 million in September thanks to a gift from the game console gods (and IBM Power’s fall from grace). But that was hardly enough to jolt the chip company out of what has been a really bad year—and AMD is trying to manage expectations for the results for the final quarter of 2013.

AMD is caught between a rock and a hard place—or more specifically, between Intel and ARM. On the bright side, it probably has nothing to fear from ARM in the low-cost Windows device market considering how horrifically Windows RT fared in 2013. AMD actually gained in market share in the x86 space thanks to the Xbox One and PS4—both of which replace non-x86 consoles. And AMD still holds a substantial chunk of the graphics processor market—and all those potential sales in Bitcoin miners to go with it.

But in the PC space, AMD’s market share declined to a mere 15.8 percent (of what is a much smaller pie than it used to be). And in a future driven increasingly by mobile and low-power devices, AMD hasn’t been able to make any gains with the two low-power chips it introduced in 2013—Kabini and Temash. Those chips were supposed to finally give AMD a competitive footing with Intel on low-cost PCs and tablets, but they ended up being middling in comparison.

All that adds up to 2014 being a very important year for AMD—one that could end with AMD essentially being a graphics and specialty processor chip designer. The company has already divorced itself from its own fabrication capability and slashed its workforce, so there isn’t much more to cut but bone if the markets demand better margins.

Read the entire article here.

Image: FarmVille logo. Courtesy of Wikipedia.

It’s Pretty Ugly Online

This is a compelling and sad story of people with ugly minds who have nothing better to do than demean others. The others in this story are those that pervade social media in search of attention and a modicum of self-esteem. Which group is in need of most in help? Well, you decide.

From Wired:

Live artist Louise Orwin has created a show—Pretty Ugly—based on her research into the phenomenon of teenage girls discussing body issues on social media.

“OK, guys, this is a serious matter… I want to know whether I’m pretty or not,” says a teenage girl with a high-pitched voice and heavily made-up eyes going by the name of girlsite101.

She goes on to explain with pageant participant peppiness that her classmates say she is pretty and she “wins homecoming queen every year,” but that she’s not convinced. The only way to settle the situation is to ask the impartial commenters of YouTube.

The video has notched up more than 110,000 views and the comments are, frankly, brutal: “Bitch” and “You have an ugly personality and you’re making this shit up. You’re ugly” rank the highest. But there are many, many more: “You look like a bug!”; “You’re ugly as fuck […] You might want to cover up that third eye you twig. And you’re ears are fucking tiny. Like seriously, stick them up your ass. And stop telling lies”; “stupid slut”; “attention seeker”; “a pretty face destroyed by an ugly personality.” There are 5,500 of these comments—the vast majority of them are negative.

Girlsite101’s video is not a one-off. There are almost 600,000 results when you search for “am I pretty or ugly” on YouTube. It’s this phenomenon that live artist Louise Orwin has set out to explore in a performance called Pretty Ugly.

Orwin’s journey started when she came across the “Thinspiration” community on Tumblr, where pictures of slim women—ranging from the naturally slim to the emaciated—are shared as a source of inspiration for those trying to lose weight. “I got obsessed with the way these teenage girls were using Tumblr,” she told Wired.co.uk. “I felt like Alice tumbling down the rabbit hole.”

At the same time, Orwin was exploring how teenage girls use social media compared to the outlets she had as a teenager. “When I was a teenager I was writing in a diary; today teenagers are posting onto Tumblr.”

“I was horrified by it”

During the course of her research, she chanced upon one of the aforementioned “am I pretty or ugly?” videos. “I saw a really young girl pouting and posing in front of the camera. Her language was something that struck me. It was really teenage language; she was talking about how boys at school were picking on her but there was one guy who fancied her and she didn’t know why boys didn’t like her,” Orwin explains. The girl on camera then asked whether her audience thought she was pretty or ugly. “I was horrified by it,” said Orwin. “Then you look at the comments below; they were horrific.”

Orwin then spotted the many related videos alongside it. “The thing that struck me is that it seemed like a really brave thing to do. I couldn’t imagine myself posting a video like that because I would have thought that she was opening herself up to a huge amount of criticism.”

After trying to contact some of the girls who made the videos, Orwin decided to post some of her own. She came up with a number of teenage alter-egos: an emo girl called Becky, a nerdy girl called Amanda, and another character called Baby.

“I got torrents of abuse. People were telling me to fuck off and die,” Orwin explained. The emo girl Becky was targeted particularly aggressively. Three weeks after the video was posted, there was a spike of interest and Orwin received 200 comment notifications. One of the comments said: “Your so fucking dumb, yes you are ugly, just because you made this shitty video I think your the ugliest cunt out, take off that eye shadow no girl ever can pull off that much especially not you, and if you really think being ugly is such a surprise to you, life is going to fucking suck for you.”

“I woke up and read all of this abuse and I really felt it in my stomach. I had to remind myself that it’s not me, it’s the character.”

Orwin makes a point about the characters being 15-years-old in her videos (she’s actually 26), but that didn’t stop her from receiving hundreds of private messages, the vast majority from men, many of which were asking for her to send more videos. One man said “I think ur pretty. Don’t let anyone tell u any different OK. Can u do a dance vid so I can see more of sexy u?xx.”

When Orwin sat down to analyze the comments and messages she had received on her videos, she found that 70 percent of the feedback was from men, “and most of them were definitely over 18.” Most of the women who commented were under 18.

One commenter who stood out for Orwin was a user called RookhKshatriya, who wrote under Becky’s video, “You’re a 4 and without glasses you are a 5.” The commenter is actually a London-based academic who works in education and calls himself an “anti-feminist,” believing that the Anglo-American brand of feminism that emerged in the ’60s has an ulterior misandrist agenda. You can check out his blog, Anglobitch, here. “He takes himself very seriously, but he’s going on YouTube and rating 15-year-old girls,” muses Orwin.

One of the things that intrigues Orwin about these videos is that they explore the idea of anonymity as well as performance. “Part of the reason that a lot of them post the videos is yes, they want to know whether they are pretty. But they also see the trend going round and it’s just another subject to make a video on. Which is strange.”

Orwin’s show, Pretty Ugly, follows the trail of her research, looking at the relationships Becky, Amanda, and Baby have with their commenters and the people who messaged them. “Conversations with trolls, friendships… it also covers all the creepy side of it,” she explains.

The show starts with Orwin asking the audience the central question: do they think she is pretty or ugly. “I need to show how irrelevant that question should be. Would you go up to a person on the street and ask them that? I am trying to make this anonymous world into a live face-to-face world.”

Orwin is particularly struck by the way digital media is changing the way we perceive ourselves and each other. “And what does it mean for feminism today?”

When she compares her own teenage years to those being lived out today, she says she remembers getting to a certain age when people were starting to talk about the pressures of the media, which was selling unattainable images of perfection and beauty. “But it was about the media. Now if you look on Tumblr, YouTube, Twitter, it’s not the media, but the teenage girls themselves perpetuating this myth. They are resharing these images, reblogging. There’s always going to be peer pressure but I think [social media] makes these issues worse.”

Read the entire article here.

Friendships of Utility

The average Facebook user is said to have 142 “friends”, and many active members have over 500. This certainly seems to be a textbook case of quantity over quality in the increasingly competitive status wars and popularity stakes of online neo- or pseudo-celebrity. That said, and regardless of your relationship with online social media, the one good to come from the likes — a small pun intended — of Facebook is that social scientists can now dissect and analyze your online behaviors and relationships as never before.

So, while Facebook, and its peers, may not represent a qualitative leap in human relationships the data and experiences that come from it may help future generations figure out what is truly important.

From the Wall Street Journal:

Facebook has made an indelible mark on my generation’s concept of friendship. The average Facebook user has 142 friends (many people I know have upward of 500). Without Facebook many of us “Millennials” wouldn’t know what our friends are up to or what their babies or boyfriends look like. We wouldn’t even remember their birthdays. Is this progress?

Aristotle wrote that friendship involves a degree of love. If we were to ask ourselves whether all of our Facebook friends were those we loved, we’d certainly answer that they’re not. These days, we devote equal if not more time to tracking the people we have had very limited human interaction with than to those whom we truly love. Aristotle would call the former “friendships of utility,” which, he wrote, are “for the commercially minded.”

I’d venture to guess that at least 90% of Facebook friendships are those of utility. Knowing this instinctively, we increasingly use Facebook as a vehicle for self-promotion rather than as a means to stay connected to those whom we love. Instead of sharing our lives, we compare and contrast them, based on carefully calculated posts, always striving to put our best face forward.

Friendship also, as Aristotle described it, can be based on pleasure. All of the comments, well-wishes and “likes” we can get from our numerous Facebook friends may give us pleasure. But something feels false about this. Aristotle wrote: “Those who love for the sake of pleasure do so for the sake of what is pleasant to themselves, and not insofar as the other is the person loved.” Few of us expect the dozens of Facebook friends who wish us a happy birthday ever to share a birthday celebration with us, let alone care for us when we’re sick or in need.

One thing’s for sure, my generation’s friendships are less personal than my parents’ or grandparents’ generation. Since we can rely on Facebook to manage our friendships, it’s easy to neglect more human forms of communication. Why visit a person, write a letter, deliver a card, or even pick up the phone when we can simply click a “like” button?

The ultimate form of friendship is described by Aristotle as “virtuous”—meaning the kind that involves a concern for our friend’s sake and not for our own. “Perfect friendship is the friendship of men who are good, and alike in virtue . . . . But it is natural that such friendships should be infrequent; for such men are rare.”

Those who came before the Millennial generation still say as much. My father and grandfather always told me that the number of such “true” friends can be counted on one hand over the course of a lifetime. Has Facebook increased our capacity for true friendship? I suspect Aristotle would say no.

Ms. Kelly joined Facebook in 2004 and quit in 2013.

Read the entire article here.

First Came Phishing, Now We Have Catfishing

The internet has revolutionized retailing, the music business, and the media landscape. It has anointed countless entrepreneurial millionaires and billionaires and helped launch arrays of new businesses in all spheres of life.

Of course, due to the peculiarities of human nature the internet has also become an enabler and/or a new home to less upstanding ventures such as online pornography, spamming, identify theft and phishing.

Now comes “catfishing“: posting false information online with the intent of reeling someone in (usually found on online dating sites). While this behavior is nothing new in the vast catalog of human deviousness, the internet has enabled an explosion in “catfishers“. This fascinating infographic below gives a neat summary.

Infographic courtesy of Checkmate.

The Digital Afterlife and i-Death

Leave it to Google to help you auto-euthanize and die digitally. The presence of our online selves after death was of limited concern until recently. However, with the explosion of online media and social networks our digital tracks remain preserved and scattered across drives and backups in distributed, anonymous data centers. Physical death does not change this.

[A case in point: your friendly editor at theDiagonal was recently asked to befriend a colleague via LinkedIn. All well and good, except that the colleague had passed-away two years earlier.]

So, armed with Google’s new Inactive Account Manager, death — at least online — may be just a couple of clicks away. By corollary it would be a small leap indeed to imagine an enterprising company charging an annual fee to a dearly-departed member to maintain a digital afterlife ad infinitum.

From the Independent:

The search engine giant Google has announced a new feature designed to allow users to decide what happens to their data after they die.

The feature, which applies to the Google-run email system Gmail as well as Google Plus, YouTube, Picasa and other tools, represents an attempt by the company to be the first to deal with the sensitive issue of data after death.

In a post on the company’s Public Policy Blog Andreas Tuerk, Product Manager, writes: “We hope that this new feature will enable you to plan your digital afterlife – in a way that protects your privacy and security – and make life easier for your loved ones after you’re gone.”

Google says that the new account management tool will allow users to opt to have their data deleted after three, six, nine or 12 months of inactivity. Alternatively users can arrange for certain contacts to be sent data from some or all of their services.

The California-based company did however stress that individuals listed to receive data in the event of ‘inactivity’ would be warned by text or email before the information was sent.

Social Networking site Facebook already has a function that allows friends and family to “memorialize” an account once its owner has died.

Read the entire article following the jump.

Heard the One About the Physicist and the Fashion Model?

You could be forgiven for mistakenly assuming this story to be a work of pop fiction from the colorful and restless minds of Quentin Tarrantino or the Coen brothers. But in another example of life mirroring art, it’s all true.

From the New York Times:

In November 2011, Paul Frampton, a theoretical particle physicist, met Denise Milani, a Czech bikini model, on the online dating site Mate1.com. She was gorgeous — dark-haired and dark-eyed, with a supposedly natural DDD breast size. In some photos, she looked tauntingly steamy; in others, she offered a warm smile. Soon, Frampton and Milani were chatting online nearly every day. Frampton would return home from campus — he’d been a professor in the physics and astronomy department at the University of North Carolina at Chapel Hill for 30 years — and his computer would buzz. “Are you there, honey?” They’d chat on Yahoo Messenger for a while, and then he’d go into the other room to take care of something. A half-hour later, there was the familiar buzz. It was always Milani. “What are you doing now?”

Frampton had been very lonely since his divorce three years earlier; now it seemed those days were over. Milani told him she was longing to change her life. She was tired, she said, of being a “glamour model,” of posing in her bikini on the beach while men ogled her. She wanted to settle down, have children. But she worried what he thought of her. “Do you think you could ever be proud of someone like me?” Of course he could, he assured her.

Frampton tried to get Milani to talk on the phone, but she always demurred. When she finally agreed to meet him in person, she asked him to come to La Paz, Bolivia, where she was doing a photo shoot. On Jan. 7, 2012, Frampton set out for Bolivia via Toronto and Santiago, Chile. At 68, he dreamed of finding a wife to bear him children — and what a wife. He pictured introducing her to his colleagues. One thing worried him, though. She had told him that men hit on her all the time. How did that acclaim affect her? Did it go to her head? But he remembered how comforting it felt to be chatting with her, like having a companion in the next room. And he knew she loved him. She’d said so many times.

Frampton didn’t plan on a long trip. He needed to be back to teach. So he left his car at the airport. Soon, he hoped, he’d be returning with Milani on his arm. The first thing that went wrong was that the e-ticket Milani sent Frampton for the Toronto-Santiago leg of his journey turned out to be invalid, leaving him stranded in the Toronto airport for a full day. Frampton finally arrived in La Paz four days after he set out. He hoped to meet Milani the next morning, but by then she had been called away to another photo shoot in Brussels. She promised to send him a ticket to join her there, so Frampton, who had checked into the Eva Palace Hotel, worked on a physics paper while he waited for it to arrive. He and Milani kept in regular contact. A ticket to Buenos Aires eventually came, with the promise that another ticket to Brussels was on the way. All Milani asked was that Frampton do her a favor: bring her a bag that she had left in La Paz.

While in Bolivia, Frampton corresponded with an old friend, John Dixon, a physicist and lawyer who lives in Ontario. When Frampton explained what he was up to, Dixon became alarmed. His warnings to Frampton were unequivocal, Dixon told me not long ago, still clearly upset: “I said: ‘Well, inside that suitcase sewn into the lining will be cocaine. You’re in big trouble.’ Paul said, ‘I’ll be careful, I’ll make sure there isn’t cocaine in there and if there is, I’ll ask them to remove it.’ I thought they were probably going to kidnap him and torture him to get his money. I didn’t know he didn’t have money. I said, ‘Well, you’re going to be killed, Paul, so whom should I contact when you disappear?’ And he said, ‘You can contact my brother and my former wife.’ ” Frampton later told me that he shrugged off Dixon’s warnings about drugs as melodramatic, adding that he rarely pays attention to the opinions of others.

On the evening of Jan. 20, nine days after he arrived in Bolivia, a man Frampton describes as Hispanic but whom he didn’t get a good look at handed him a bag out on the dark street in front of his hotel. Frampton was expecting to be given an Hermès or a Louis Vuitton, but the bag was an utterly commonplace black cloth suitcase with wheels. Once he was back in his room, he opened it. It was empty. He wrote to Milani, asking why this particular suitcase was so important. She told him it had “sentimental value.” The next morning, he filled it with his dirty laundry and headed to the airport.

Frampton flew from La Paz to Buenos Aires, crossing the border without incident. He says that he spent the next 40 hours in Ezeiza airport, without sleeping, mainly “doing physics” and checking his e-mail regularly in hopes that an e-ticket to Brussels would arrive. But by the time the ticket materialized, Frampton had gotten a friend to send him a ticket to Raleigh. He had been gone for 15 days and was ready to go home. Because there was always the chance that Milani would come to North Carolina and want her bag, he checked two bags, his and hers, and went to the gate. Soon he heard his name called over the loudspeaker. He thought it must be for an upgrade to first class, but when he arrived at the airline counter, he was greeted by several policemen. Asked to identify his luggage — “That’s my bag,” he said, “the other one’s not my bag, but I checked it in” — he waited while the police tested the contents of a package found in the “Milani” suitcase. Within hours, he was under arrest.

Read the entire article following the jump.

Image: Paul Frampton, theoretical physicist.Courtesy of Wikipedia.